Subnautica 2 Biomes
8 biome labels tracked for Early Access - depth bands, threats and resources are separated by confidence so you know what is official, community-sourced or predicted.
Twisty Bridges
Shallow spire-style area shown in official footage. Starting zone with safe resources and the Drop Pod landing site.
Kelp Forest
Dense underwater vegetation zone visible in official footage. Primary source of Silver Ore and vegetation samples.
Coral Gardens
Vibrant, highly illuminated area featured prominently in the trailer. Lots of harvestable flora and small passive fauna. Good candidate for first base.
Crash Zone
Wreckage-style area with the CICADA crash site. Good for salvage but potentially dangerous predators nearby.
Jelly Plateaus
Mid-depth area with gelatinous structures. Source of Magnetite and Diamond. Check resource expectations against player reports.
Sparse Plains
Open sandy area with high danger potential. Also known as 'Worm Zone' from community discussions.
Overgrown Ruins
Mysterious ruin-style area with alien technology markers. Exact name, contents and access route need confirmation.
Toxic Deep Zone
Deep toxic or acidic-looking area discussed in community breakdowns. Gear requirements and official name not settled yet.
Ice Shelf (Co-op)
Cold surface-style area from pre-launch footage. Confirm whether this is part of the launch map before planning around it.
Brine-Style Deep Route
Deep brine-style route inspired by prior Subnautica progression. Not an official launch-zone confirmation.
Grand Reef
Deep coral plateau prediction based on footage color and franchise patterns. Resource claims need launch-build confirmation.
Mushroom Forest
Bioluminescent canopy prediction based on familiar Subnautica visual language. Name and resources are provisional.
Abyssal Trench
Predicted very-deep trench-style area. Keep expectations loose until official updates confirm depth and content.